Here's a selection of my lighting work on Zombie Army 4. I worked with Andy Pattinson to light each level in the game and collaborated with all the environment artists to achieve the final product. Throughout production I worked mainly as a lighting artist but also did a number of other tasks, including creating weapon skins and player hats, material balancing, prop creation/ retexturing and tweaks to the environment when necessary. Towards the end of production I was focused on optimization which mainly involved balancing the number/size of dynamic and shadow casting lights and draw distances as well as optimizations to LODs, lightmaps, technical flags etc.
Hope you all like it and enjoy the game! :)